﻿using BPipeline.Runtime;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using UnityEditor;
using UnityEngine;

namespace BPipeline
{
    [CustomEditor(typeof(Light))]
    public class BCameraEditor : LightEditor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
        }
    }

    [CustomEditor(typeof(BAdditionalCameraData))]
    public class BAdditionalCameraEditor : LightEditor
    {
        BAdditionalCameraEditor bAdditionalCameraData;
        protected override void OnEnable()
        {
            base.OnEnable();
            bAdditionalCameraData = target as BAdditionalCameraEditor;
        }
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            
        }
    }
}